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GDScript: Fix too many calls to 'remove_parser'

+fix excessive memory allocations when 'load'ing many dependant scripts
+fix excessive calls to vformat
This commit is contained in:
rune-scape
2024-08-02 20:55:13 -07:00
parent 6e8fa6dd50
commit e680369d5b
3 changed files with 35 additions and 27 deletions

View File

@@ -145,9 +145,9 @@ class GDScriptAnalyzer {
void resolve_pending_lambda_bodies();
bool class_exists(const StringName &p_class) const;
void reduce_identifier_from_base_set_class(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType p_identifier_datatype);
Ref<GDScriptParserRef> ensure_cached_parser_for_class(const GDScriptParser::ClassNode *p_class, const GDScriptParser::ClassNode *p_from_class, const String &p_context, const GDScriptParser::Node *p_source);
Ref<GDScriptParserRef> find_cached_parser_for_class(const GDScriptParser::ClassNode *p_class, const Ref<GDScriptParserRef> &p_dependant_parser);
Ref<GDScriptParserRef> find_cached_parser_for_class(const GDScriptParser::ClassNode *p_class, GDScriptParser *p_dependant_parser);
Ref<GDScriptParserRef> ensure_cached_external_parser_for_class(const GDScriptParser::ClassNode *p_class, const GDScriptParser::ClassNode *p_from_class, const char *p_context, const GDScriptParser::Node *p_source);
Ref<GDScriptParserRef> find_cached_external_parser_for_class(const GDScriptParser::ClassNode *p_class, const Ref<GDScriptParserRef> &p_dependant_parser);
Ref<GDScriptParserRef> find_cached_external_parser_for_class(const GDScriptParser::ClassNode *p_class, GDScriptParser *p_dependant_parser);
Ref<GDScript> get_depended_shallow_script(const String &p_path, Error &r_error);
#ifdef DEBUG_ENABLED
void is_shadowing(GDScriptParser::IdentifierNode *p_identifier, const String &p_context, const bool p_in_local_scope);