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Always send lights to sky shader if using sun scatter

This commit is contained in:
Kaleb Reid
2025-06-24 01:16:48 -07:00
parent 5abed52fd9
commit e659daf6e0
2 changed files with 2 additions and 2 deletions

View File

@@ -1065,7 +1065,7 @@ void SkyRD::setup_sky(const RenderDataRD *p_render_data, const Size2i p_screen_s
}
sky_scene_state.ubo.directional_light_count = 0;
if (shader_data->uses_light) {
if (shader_data->uses_light || (RendererSceneRenderRD::get_singleton()->environment_get_fog_enabled(p_render_data->environment) && RendererSceneRenderRD::get_singleton()->environment_get_fog_sun_scatter(p_render_data->environment) > 0.001)) {
const PagedArray<RID> &lights = *p_render_data->lights;
// Run through the list of lights in the scene and pick out the Directional Lights.
// This can't be done in RenderSceneRenderRD::_setup lights because that needs to be called