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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Both Array and Dictionary are always in shared mode (removed copy on write).

This commit is contained in:
Juan Linietsky
2017-01-11 08:53:31 -03:00
parent 57166cd292
commit e6583117df
17 changed files with 50 additions and 93 deletions

View File

@@ -241,9 +241,9 @@ Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2& p_from, cons
bool res = intersect_ray(p_from,p_to,inters,exclude,p_layers,p_object_type_mask);
if (!res)
return Dictionary(true);
return Dictionary();
Dictionary d(true);
Dictionary d;
d["position"]=inters.position;
d["normal"]=inters.normal;
d["collider_id"]=inters.collider_id;
@@ -282,7 +282,7 @@ Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParam
bool res = cast_motion(psq->shape,psq->transform,psq->motion,psq->margin,closest_safe,closest_unsafe,psq->exclude,psq->layer_mask,psq->object_type_mask);
if (!res)
return Array();
Array ret(true);
Array ret;
ret.resize(2);
ret[0]=closest_safe;
ret[1]=closest_unsafe;
@@ -339,7 +339,7 @@ Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQue
ShapeRestInfo sri;
bool res = rest_info(psq->shape,psq->transform,psq->motion,psq->margin,&sri,psq->exclude,psq->layer_mask,psq->object_type_mask);
Dictionary r(true);
Dictionary r;
if (!res)
return r;