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Some more typo fixes for "threshold"
Looks like @reduz really does not like that word.
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@@ -149,7 +149,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In
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Vector<Vector2> poly = node->get_polygon();
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//first check if a point is to be added (segment split)
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real_t grab_treshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8);
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real_t grab_threshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8);
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switch(mode) {
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@@ -171,7 +171,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In
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} else {
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if (wip.size()>1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x,wip[0].y,depth))).distance_to(gpoint)<grab_treshold) {
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if (wip.size()>1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x,wip[0].y,depth))).distance_to(gpoint)<grab_threshold) {
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//wip closed
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_wip_close();
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@@ -230,7 +230,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In
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continue; //not valid to reuse point
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real_t d = cp.distance_to(gpoint);
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if (d<closest_dist && d<grab_treshold) {
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if (d<closest_dist && d<grab_threshold) {
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closest_dist=d;
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closest_pos=cp;
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closest_idx=i;
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@@ -261,7 +261,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In
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Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
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real_t d = cp.distance_to(gpoint);
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if (d<closest_dist && d<grab_treshold) {
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if (d<closest_dist && d<grab_threshold) {
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closest_dist=d;
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closest_pos=cp;
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closest_idx=i;
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@@ -309,7 +309,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In
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Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
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real_t d = cp.distance_to(gpoint);
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if (d<closest_dist && d<grab_treshold) {
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if (d<closest_dist && d<grab_threshold) {
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closest_dist=d;
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closest_pos=cp;
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closest_idx=i;
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