You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
[MP] Fix dead code doing unnecessary allocation
Probably a leftover from some old refactor.
This commit is contained in:
@@ -266,10 +266,6 @@ Error MultiplayerAPI::decode_and_decompress_variants(Vector<Variant> &r_variants
|
|||||||
return OK;
|
return OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector<Variant> args;
|
|
||||||
Vector<const Variant *> argp;
|
|
||||||
args.resize(argc);
|
|
||||||
|
|
||||||
for (int i = 0; i < argc; i++) {
|
for (int i = 0; i < argc; i++) {
|
||||||
ERR_FAIL_COND_V_MSG(r_len >= p_len, ERR_INVALID_DATA, "Invalid packet received. Size too small.");
|
ERR_FAIL_COND_V_MSG(r_len >= p_len, ERR_INVALID_DATA, "Invalid packet received. Size too small.");
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user