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Create AudioStreamPlayer when dropping AudioStream
- Create AudioStreamPlayer if dropped in between nodes in the Scene dock - Create AudioStreamPlayer2D if dropped into 2D editor - Create AudioStreamPlayer3D if dropped into 3D editor
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@@ -32,10 +32,11 @@
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#define CANVAS_ITEM_EDITOR_PLUGIN_H
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#include "editor/plugins/editor_plugin.h"
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#include "scene/gui/base_button.h"
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#include "scene/gui/box_container.h"
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class AcceptDialog;
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class Button;
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class ButtonGroup;
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class CanvasItemEditorViewport;
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class ConfirmationDialog;
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class EditorData;
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@@ -409,7 +410,7 @@ private:
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void _selection_result_pressed(int);
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void _selection_menu_hide();
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void _add_node_pressed(int p_result);
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void _node_created(Node *p_node);
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void _adjust_new_node_position(Node *p_node);
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void _reset_create_position();
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void _update_editor_settings();
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bool _is_grid_visible() const;
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@@ -634,15 +635,13 @@ class CanvasItemEditorViewport : public Control {
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CanvasItemEditor *canvas_item_editor = nullptr;
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Control *preview_node = nullptr;
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AcceptDialog *accept = nullptr;
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AcceptDialog *selector = nullptr;
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Label *selector_label = nullptr;
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AcceptDialog *texture_node_type_selector = nullptr;
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Label *label = nullptr;
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Label *label_desc = nullptr;
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VBoxContainer *btn_group = nullptr;
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Ref<ButtonGroup> button_group;
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void _on_mouse_exit();
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void _on_select_type(Object *selected);
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void _on_select_texture_node_type(Object *selected);
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void _on_change_type_confirmed();
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void _on_change_type_closed();
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@@ -650,11 +649,12 @@ class CanvasItemEditorViewport : public Control {
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void _remove_preview();
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bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) const;
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bool _only_packed_scenes_selected() const;
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void _create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point);
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bool _create_instance(Node *parent, String &path, const Point2 &p_point);
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bool _is_any_texture_selected() const;
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void _create_texture_node(Node *p_parent, Node *p_child, const String &p_path, const Point2 &p_point);
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void _create_audio_node(Node *p_parent, const String &p_path, const Point2 &p_point);
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bool _create_instance(Node *p_parent, const String &p_path, const Point2 &p_point);
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void _perform_drop_data();
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void _show_resource_type_selector();
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void _show_texture_node_type_selector();
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void _update_theme();
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protected:
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