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Add Autocompletion for AnimationNodeStateMachine & BlendTree
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@@ -1544,6 +1544,22 @@ void AnimationNodeBlendTree::_node_changed(const StringName &p_node) {
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emit_signal(SNAME("node_changed"), p_node);
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}
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void AnimationNodeBlendTree::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
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String pf = p_function;
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bool add_node_options = false;
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if (p_idx == 0) {
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add_node_options = (pf == "get_node" || pf == "has_node" || pf == "rename_node" || pf == "remove_node" || pf == "set_node_position" || pf == "get_node_position" || pf == "connect_node" || pf == "disconnect_node");
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} else if (p_idx == 2) {
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add_node_options = (pf == "connect_node" || pf == "disconnect_node");
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}
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if (add_node_options) {
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for (KeyValue<StringName, Node> E : nodes) {
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r_options->push_back(String(E.key).quote());
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}
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}
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AnimationRootNode::get_argument_options(p_function, p_idx, r_options);
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}
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void AnimationNodeBlendTree::_bind_methods() {
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ClassDB::bind_method(D_METHOD("add_node", "name", "node", "position"), &AnimationNodeBlendTree::add_node, DEFVAL(Vector2()));
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ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeBlendTree::get_node);
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