1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Fix typo 'inetria' to 'inertia'

This commit is contained in:
Poommetee Ketson
2017-09-01 01:32:29 +07:00
parent a717083235
commit e5aec72bae
2 changed files with 2 additions and 2 deletions

View File

@@ -32449,7 +32449,7 @@
<description>
</description>
</method>
<method name="get_principal_inetria_axes" qualifiers="const">
<method name="get_principal_inertia_axes" qualifiers="const">
<return type="Basis">
</return>
<description>

View File

@@ -75,7 +75,7 @@ void PhysicsDirectBodyState::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState::get_total_angular_damp);
ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState::get_center_of_mass);
ClassDB::bind_method(D_METHOD("get_principal_inetria_axes"), &PhysicsDirectBodyState::get_principal_inertia_axes);
ClassDB::bind_method(D_METHOD("get_principal_inertia_axes"), &PhysicsDirectBodyState::get_principal_inertia_axes);
ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState::get_inverse_mass);
ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState::get_inverse_inertia);