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Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
This commit is contained in:
committed by
Ben Rog-Wilhelm
parent
3c7f9b9372
commit
e5ab5acd95
@@ -339,7 +339,8 @@ public:
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BARRIER_ACCESS_STORAGE_CLEAR_BIT = (1 << 27),
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};
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struct MemoryBarrier {
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// https://github.com/godotengine/godot/pull/110360 - "MemoryBarrier" conflicts with Windows header defines
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struct MemoryAccessBarrier {
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BitField<BarrierAccessBits> src_access = {};
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BitField<BarrierAccessBits> dst_access = {};
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};
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@@ -365,7 +366,7 @@ public:
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CommandBufferID p_cmd_buffer,
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BitField<PipelineStageBits> p_src_stages,
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BitField<PipelineStageBits> p_dst_stages,
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VectorView<MemoryBarrier> p_memory_barriers,
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VectorView<MemoryAccessBarrier> p_memory_barriers,
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VectorView<BufferBarrier> p_buffer_barriers,
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VectorView<TextureBarrier> p_texture_barriers) = 0;
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