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#18051: Do not use var in a for-loop, or where type is not obvious
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@@ -9,7 +9,7 @@ namespace Godot
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{
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var ret = new Dictionary<object, object>();
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for (var i = 0; i < keys.Length; i++)
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for (int i = 0; i < keys.Length; i++)
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{
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ret.Add(keys[i], values[i]);
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}
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