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Add NavigationServer.region_owns_point() helper function
Adds a helper function to check if a world space position is currently owned by a navigation region.
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@@ -351,6 +351,16 @@ real_t GodotNavigationServer::region_get_travel_cost(RID p_region) const {
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return region->get_travel_cost();
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}
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bool GodotNavigationServer::region_owns_point(RID p_region, const Vector3 &p_point) const {
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const NavRegion *region = region_owner.get_or_null(p_region);
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ERR_FAIL_COND_V(region == nullptr, false);
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if (region->get_map()) {
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RID closest_point_owner = map_get_closest_point_owner(region->get_map()->get_self(), p_point);
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return closest_point_owner == region->get_self();
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}
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return false;
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}
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COMMAND_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers) {
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NavRegion *region = region_owner.get_or_null(p_region);
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ERR_FAIL_COND(region == nullptr);
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