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Fix/workaround for issue #21667
When a Reference managed instance is garbage collected and its finalizer is called, it could happen that the native instance is referenced once again before the finalizer can unreference and memdelete it. The workaround is to create a new managed instance when this happens (at least for now).
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@@ -35,21 +35,78 @@
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#include "core/reference.h"
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#include "core/string_db.h"
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#include "../csharp_script.h"
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#include "../mono_gd/gd_mono_internals.h"
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#include "../mono_gd/gd_mono_utils.h"
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#include "../signal_awaiter_utils.h"
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Object *godot_icall_Object_Ctor(MonoObject *obj) {
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Object *godot_icall_Object_Ctor(MonoObject *p_obj) {
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Object *instance = memnew(Object);
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GDMonoInternals::tie_managed_to_unmanaged(obj, instance);
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GDMonoInternals::tie_managed_to_unmanaged(p_obj, instance);
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return instance;
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}
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void godot_icall_Object_Dtor(MonoObject *obj, Object *ptr) {
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void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
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#ifdef DEBUG_ENABLED
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CRASH_COND(ptr == NULL);
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CRASH_COND(p_ptr == NULL);
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#endif
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_GodotSharp::get_singleton()->queue_dispose(obj, ptr);
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if (p_ptr->get_script_instance()) {
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CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
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if (cs_instance) {
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cs_instance->mono_object_disposed(p_obj);
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p_ptr->set_script_instance(NULL);
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return;
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}
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}
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void *data = p_ptr->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
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if (data) {
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Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle;
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if (gchandle.is_valid()) {
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CSharpLanguage::release_script_gchandle(p_obj, gchandle);
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}
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}
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}
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void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_finalizer) {
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#ifdef DEBUG_ENABLED
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CRASH_COND(p_ptr == NULL);
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// This is only called with Reference derived classes
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CRASH_COND(!Object::cast_to<Reference>(p_ptr));
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#endif
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Reference *ref = static_cast<Reference *>(p_ptr);
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if (ref->get_script_instance()) {
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CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(ref->get_script_instance());
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if (cs_instance) {
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bool r_owner_deleted;
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cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, r_owner_deleted);
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if (!r_owner_deleted && !p_is_finalizer) {
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// If the native instance is still alive and Dispose() was called
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// (instead of the finalizer), then we remove the script instance.
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ref->set_script_instance(NULL);
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}
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return;
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}
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}
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// Unsafe refcount decrement. The managed instance also counts as a reference.
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// See: CSharpLanguage::alloc_instance_binding_data(Object *p_object)
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if (ref->unreference()) {
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memdelete(ref);
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} else {
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void *data = ref->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
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if (data) {
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Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle;
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if (gchandle.is_valid()) {
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CSharpLanguage::release_script_gchandle(p_obj, gchandle);
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}
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}
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}
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}
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MethodBind *godot_icall_Object_ClassDB_get_method(MonoString *p_type, MonoString *p_method) {
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@@ -87,7 +144,8 @@ Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal,
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void godot_register_object_icalls() {
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mono_add_internal_call("Godot.Object::godot_icall_Object_Ctor", (void *)godot_icall_Object_Ctor);
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mono_add_internal_call("Godot.Object::godot_icall_Object_Dtor", (void *)godot_icall_Object_Dtor);
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mono_add_internal_call("Godot.Object::godot_icall_Object_Disposed", (void *)godot_icall_Object_Disposed);
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mono_add_internal_call("Godot.Object::godot_icall_Reference_Disposed", (void *)godot_icall_Reference_Disposed);
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mono_add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", (void *)godot_icall_Object_ClassDB_get_method);
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mono_add_internal_call("Godot.Object::godot_icall_Object_weakref", (void *)godot_icall_Object_weakref);
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mono_add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", (void *)godot_icall_SignalAwaiter_connect);
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