You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2026-01-05 19:31:35 +00:00
Merge pull request #95046 from timothyqiu/typos
Fix several typos in the documentation
This commit is contained in:
@@ -5,7 +5,7 @@
|
||||
</brief_description>
|
||||
<description>
|
||||
The [AudioStreamPlayer] node plays an audio stream non-positionally. It is ideal for user interfaces, menus, or background music.
|
||||
To use this node, [member stream] needs to be set to a valid [AudioStream] resource. Playing more than one sound at the time is also supported, see [member max_polyphony].
|
||||
To use this node, [member stream] needs to be set to a valid [AudioStream] resource. Playing more than one sound at the same time is also supported, see [member max_polyphony].
|
||||
If you need to play audio at a specific position, use [AudioStreamPlayer2D] or [AudioStreamPlayer3D] instead.
|
||||
</description>
|
||||
<tutorials>
|
||||
|
||||
@@ -355,7 +355,6 @@
|
||||
# Prints { "fruit": "apple", "vegetable": "potato", "dressing": "vinegar" }
|
||||
print(extra.merged(base, true))
|
||||
[/codeblock]
|
||||
See also [method merge].
|
||||
</description>
|
||||
</method>
|
||||
<method name="recursive_equal" qualifiers="const">
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<description>
|
||||
[SkeletonModifier3D] retrieves a target [Skeleton3D] by having a [Skeleton3D] parent.
|
||||
If there is [AnimationMixer], modification always performs after playback process of the [AnimationMixer].
|
||||
This node should be used to implement custom IK solvers, constraints, or skeleton physics
|
||||
This node should be used to implement custom IK solvers, constraints, or skeleton physics.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
|
||||
Reference in New Issue
Block a user