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Split up editor export code into multiple files
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@@ -35,7 +35,7 @@
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#include "core/io/file_access.h"
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#include "core/io/zip_io.h"
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#include "core/os/os.h"
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#include "editor/editor_export.h"
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#include "editor/export/editor_export.h"
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const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="utf-8"?>
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<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
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