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Added missed limiters for Visual Shader node enums
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@@ -28,5 +28,8 @@
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<constant name="OP_3x3_BxA" value="3" enum="Operator">
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Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping the last row and column of the transform.
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</constant>
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<constant name="OP_MAX" value="4" enum="Operator">
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Represents the size of the [enum Operator] enum.
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</constant>
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</constants>
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</class>
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