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load_from_globals() -> load_from_project_settings()
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@@ -50,7 +50,7 @@ void InputMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("action_erase_events", "action"), &InputMap::action_erase_events);
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ClassDB::bind_method(D_METHOD("action_erase_events", "action"), &InputMap::action_erase_events);
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ClassDB::bind_method(D_METHOD("action_get_events", "action"), &InputMap::_action_get_events);
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ClassDB::bind_method(D_METHOD("action_get_events", "action"), &InputMap::_action_get_events);
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ClassDB::bind_method(D_METHOD("event_is_action", "event", "action"), &InputMap::event_is_action);
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ClassDB::bind_method(D_METHOD("event_is_action", "event", "action"), &InputMap::event_is_action);
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ClassDB::bind_method(D_METHOD("load_from_globals"), &InputMap::load_from_globals);
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ClassDB::bind_method(D_METHOD("load_from_project_settings"), &InputMap::load_from_project_settings);
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}
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}
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void InputMap::add_action(const StringName &p_action, float p_deadzone) {
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void InputMap::add_action(const StringName &p_action, float p_deadzone) {
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@@ -214,7 +214,7 @@ const Map<StringName, InputMap::Action> &InputMap::get_action_map() const {
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return input_map;
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return input_map;
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}
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}
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void InputMap::load_from_globals() {
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void InputMap::load_from_project_settings() {
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input_map.clear();
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input_map.clear();
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List<PropertyInfo> pinfo;
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List<PropertyInfo> pinfo;
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@@ -81,7 +81,7 @@ public:
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bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = nullptr, float *p_strength = nullptr) const;
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bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = nullptr, float *p_strength = nullptr) const;
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const Map<StringName, Action> &get_action_map() const;
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const Map<StringName, Action> &get_action_map() const;
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void load_from_globals();
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void load_from_project_settings();
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void load_default();
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void load_default();
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InputMap();
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InputMap();
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@@ -1143,7 +1143,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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use_custom_res = false;
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use_custom_res = false;
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input_map->load_default(); //keys for editor
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input_map->load_default(); //keys for editor
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} else {
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} else {
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input_map->load_from_globals(); //keys for game
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input_map->load_from_project_settings(); //keys for game
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}
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}
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if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stdout"))) {
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if (bool(ProjectSettings::get_singleton()->get("application/run/disable_stdout"))) {
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