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mirror of https://github.com/godotengine/godot.git synced 2025-11-21 14:57:09 +00:00

Merge pull request #93174 from MannyFluss/master

Fix ruler tool sticks after right click
This commit is contained in:
Rémi Verschelde
2024-06-20 16:18:20 +02:00

View File

@@ -2525,6 +2525,12 @@ bool CanvasItemEditor::_gui_input_ruler_tool(const Ref<InputEvent> &p_event) {
ruler_tool_origin = snap_point(viewport->get_local_mouse_position() / zoom + view_offset);
}
if (ruler_tool_active && b.is_valid() && b->get_button_index() == MouseButton::RIGHT) {
ruler_tool_active = false;
viewport->queue_redraw();
return true;
}
if (b.is_valid() && b->get_button_index() == MouseButton::LEFT) {
if (b->is_pressed()) {
ruler_tool_active = true;
@@ -2623,10 +2629,10 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
// print_line("Move");
} else if (_gui_input_anchors(p_event)) {
// print_line("Anchors");
} else if (_gui_input_select(p_event)) {
// print_line("Selection");
} else if (_gui_input_ruler_tool(p_event)) {
// print_line("Measure");
} else if (_gui_input_select(p_event)) {
// print_line("Selection");
} else {
// print_line("Not accepted");
accepted = false;