1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Fix translatable strings in VisualScript

This commit is contained in:
Rémi Verschelde
2016-08-03 07:26:36 +02:00
parent 3d1d190dcd
commit e51f4725fe

View File

@@ -659,7 +659,7 @@ void VisualScriptEditor::_member_edited() {
if (!new_name.is_valid_identifier()) {
EditorNode::get_singleton()->show_warning(TTR("Name is not a valid identifier: ")+new_name);
EditorNode::get_singleton()->show_warning(TTR("Name is not a valid identifier:")+" "+new_name);
updating_members=true;
ti->set_text(0,name);
updating_members=false;
@@ -669,7 +669,7 @@ void VisualScriptEditor::_member_edited() {
if (script->has_function(new_name) || script->has_variable(new_name) || script->has_custom_signal(new_name)) {
EditorNode::get_singleton()->show_warning(TTR("Name already in use by another func/var/signal: ")+new_name);
EditorNode::get_singleton()->show_warning(TTR("Name already in use by another func/var/signal:")+" "+new_name);
updating_members=true;
ti->set_text(0,name);
updating_members=false;
@@ -963,7 +963,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
} else if (p_button==0) {
variable_editor->edit(name);
edit_variable_dialog->set_title(TTR("Editing Variable: ")+name);
edit_variable_dialog->set_title(TTR("Editing Variable:")+" "+name);
edit_variable_dialog->popup_centered_minsize(Size2(400,200)*EDSCALE);
}
@@ -989,7 +989,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
} else if (p_button==0) {
signal_editor->edit(name);
edit_signal_dialog->set_title(TTR("Editing Signal: ")+name);
edit_signal_dialog->set_title(TTR("Editing Signal:")+" "+name);
edit_signal_dialog->popup_centered_minsize(Size2(400,300)*EDSCALE);
}