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Add setting to hide tile info on the tilemap menu
Sometimes the tile info label is too long so that the right dock will be pushed off the view if runs Godot in a small screen. It’ll no longer be a problem if this tile info is hide.
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@@ -915,7 +915,13 @@ bool TileMapEditor::forward_input_event(const InputEvent &p_event) {
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if (node->get_tileset()->has_tile(tile_under))
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tile_name = node->get_tileset()->tile_get_name(tile_under);
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tile_info->set_text(String::num(over_tile.x) + ", " + String::num(over_tile.y) + " [" + tile_name + "]");
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if (bool(EDITOR_DEF("tile_map/show_tile_info_under_cursor", true))) {
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tile_info->set_text(String::num(over_tile.x) + ", " + String::num(over_tile.y) + " [" + tile_name + "]");
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tile_info->show();
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}
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else {
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tile_info->hide();
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}
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if (tool == TOOL_PAINTING) {
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@@ -1602,6 +1608,7 @@ TileMapEditorPlugin::TileMapEditorPlugin(EditorNode *p_node) {
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EDITOR_DEF("tile_map/show_tile_ids", true);
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EDITOR_DEF("tile_map/sort_tiles_by_name", false);
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EDITOR_DEF("tile_map/bucket_fill_preview", true);
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EDITOR_DEF("tile_map/show_tile_info_under_cursor", true);
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tile_map_editor = memnew(TileMapEditor(p_node));
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add_control_to_container(CONTAINER_CANVAS_EDITOR_SIDE, tile_map_editor);
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