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Physics Interpolation - fix continuous updating in unmoving objects
Adds instances to the transform update list as well as the interpolate update list when unhiding them. This ensures that the system auto-detects non-moving objects, and removes them from the interpolate update list on the next tick, preventing unnecessary updates.
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@@ -1159,6 +1159,15 @@ void VisualServerScene::instance_set_visible(RID p_instance, bool p_visible) {
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_interpolation_data.instance_interpolate_update_list.push_back(p_instance);
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instance->on_interpolate_list = true;
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_instance_queue_update(instance, true);
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// We must also place on the transform update list for a tick, so the system
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// can auto-detect if the instance is no longer moving, and remove from the interpolate lists again.
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// If this step is ignored, an unmoving instance could remain on the interpolate lists indefinitely
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// (or rather until the object is deleted) and cause unnecessary updates and drawcalls.
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if (!instance->on_interpolate_transform_list) {
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_interpolation_data.instance_transform_update_list_curr->push_back(p_instance);
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instance->on_interpolate_transform_list = true;
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}
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}
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// give the opportunity for the spatial partitioning scene to use a special implementation of visibility
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