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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Make --doctool locale aware

* Adds `indent(str)` to `String`:
    * Indent the (multiline) string with the given indentation.
    * This method is added in order to keep the translated XML correctly
      indented.
* Moves the loading of tool/doc translation into
  `editor/editor_translation.{h,cpp}`.
    * This will be used from both `EditorSettings` and the doc tool from
      `main`.
* Makes use of doc translation when generating XML class references, and
  setup the translation locale based on `-l LOCALE` CLI parameter.

The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
This commit is contained in:
Haoyu Qiu
2021-12-15 23:01:06 +08:00
parent edd3ca4501
commit e4e4e475f8
10 changed files with 238 additions and 63 deletions

View File

@@ -33,21 +33,17 @@
#include "core/config/project_settings.h"
#include "core/input/input_map.h"
#include "core/io/certs_compressed.gen.h"
#include "core/io/compression.h"
#include "core/io/config_file.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/file_access_memory.h"
#include "core/io/ip.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/io/translation_loader_po.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/version.h"
#include "editor/doc_translations.gen.h"
#include "editor/editor_node.h"
#include "editor/editor_translations.gen.h"
#include "editor/editor_translation.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
@@ -369,16 +365,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
}
String best;
EditorTranslationList *etl = _editor_translations;
while (etl->data) {
const String &locale = etl->lang;
for (const String &locale : get_editor_locales()) {
// Skip locales which we can't render properly (see above comment).
// Test against language code without regional variants (e.g. ur_PK).
String lang_code = locale.get_slice("_", 0);
if (locales_to_skip.find(lang_code) != -1) {
etl++;
continue;
}
@@ -392,8 +383,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
if (best.is_empty() && host_lang.begins_with(locale)) {
best = locale;
}
etl++;
}
if (best.is_empty()) {
@@ -922,50 +911,10 @@ void EditorSettings::setup_language() {
return; // Default, nothing to do.
}
// Load editor translation for configured/detected locale.
EditorTranslationList *etl = _editor_translations;
while (etl->data) {
if (etl->lang == lang) {
Vector<uint8_t> data;
data.resize(etl->uncomp_size);
Compression::decompress(data.ptrw(), etl->uncomp_size, etl->data, etl->comp_size, Compression::MODE_DEFLATE);
FileAccessMemory *fa = memnew(FileAccessMemory);
fa->open_custom(data.ptr(), data.size());
Ref<Translation> tr = TranslationLoaderPO::load_translation(fa);
if (tr.is_valid()) {
tr->set_locale(etl->lang);
TranslationServer::get_singleton()->set_tool_translation(tr);
break;
}
}
etl++;
}
load_editor_translations(lang);
// Load class reference translation.
DocTranslationList *dtl = _doc_translations;
while (dtl->data) {
if (dtl->lang == lang) {
Vector<uint8_t> data;
data.resize(dtl->uncomp_size);
Compression::decompress(data.ptrw(), dtl->uncomp_size, dtl->data, dtl->comp_size, Compression::MODE_DEFLATE);
FileAccessMemory *fa = memnew(FileAccessMemory);
fa->open_custom(data.ptr(), data.size());
Ref<Translation> tr = TranslationLoaderPO::load_translation(fa);
if (tr.is_valid()) {
tr->set_locale(dtl->lang);
TranslationServer::get_singleton()->set_doc_translation(tr);
break;
}
}
dtl++;
}
load_doc_translations(lang);
}
void EditorSettings::setup_network() {