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Add a signal to notify when children nodes enter or exit tree
-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed).
-Required for #55950
(cherry picked from commit fbd9599b04)
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@@ -212,6 +212,12 @@ void Node::_propagate_enter_tree() {
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data.tree->node_added(this);
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if (data.parent) {
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Variant c = this;
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const Variant *cptr = &c;
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data.parent->emit_signal(SceneStringNames::get_singleton()->child_entered_tree, &cptr, 1);
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}
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data.blocked++;
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//block while adding children
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@@ -305,6 +311,12 @@ void Node::_propagate_exit_tree() {
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data.tree->node_removed(this);
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}
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if (data.parent) {
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Variant c = this;
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const Variant *cptr = &c;
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data.parent->emit_signal(SceneStringNames::get_singleton()->child_exited_tree, &cptr, 1);
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}
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// exit groups
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for (Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) {
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@@ -2925,6 +2937,8 @@ void Node::_bind_methods() {
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ADD_SIGNAL(MethodInfo("tree_entered"));
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ADD_SIGNAL(MethodInfo("tree_exiting"));
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ADD_SIGNAL(MethodInfo("tree_exited"));
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ADD_SIGNAL(MethodInfo("child_entered_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
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ADD_SIGNAL(MethodInfo("child_exited_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
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ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode");
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