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Merge pull request #44593 from madmiraal/rename-mainloop-methods

Rename MainLoop methods to match Node methods
This commit is contained in:
Rémi Verschelde
2020-12-28 14:44:28 +01:00
committed by GitHub
27 changed files with 179 additions and 184 deletions

View File

@@ -247,7 +247,7 @@ bool Input::is_action_just_pressed(const StringName &p_action) const {
if (Engine::get_singleton()->is_in_physics_frame()) {
return E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
} else {
return E->get().pressed && E->get().idle_frame == Engine::get_singleton()->get_idle_frames();
return E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames();
}
}
@@ -260,7 +260,7 @@ bool Input::is_action_just_released(const StringName &p_action) const {
if (Engine::get_singleton()->is_in_physics_frame()) {
return !E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
} else {
return !E->get().pressed && E->get().idle_frame == Engine::get_singleton()->get_idle_frames();
return !E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames();
}
}
@@ -588,7 +588,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
if (!p_event->is_echo() && is_action_pressed(E->key()) != p_event->is_action_pressed(E->key())) {
Action action;
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
action.process_frame = Engine::get_singleton()->get_process_frames();
action.pressed = p_event->is_action_pressed(E->key());
action.strength = 0.0f;
action.raw_strength = 0.0f;
@@ -714,7 +714,7 @@ void Input::action_press(const StringName &p_action, float p_strength) {
Action action;
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
action.process_frame = Engine::get_singleton()->get_process_frames();
action.pressed = true;
action.strength = p_strength;
@@ -725,7 +725,7 @@ void Input::action_release(const StringName &p_action) {
Action action;
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
action.process_frame = Engine::get_singleton()->get_process_frames();
action.pressed = false;
action.strength = 0.f;