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Merge pull request #78300 from ajreckof/fix-replace-node-destroying-Node-properties
Auto-update properties when replacing a node
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@@ -277,11 +277,8 @@ void GPUParticles3DEditor::_menu_option(int p_option) {
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Convert to CPUParticles3D"));
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ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, cpu_particles, true, false);
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ur->add_do_reference(cpu_particles);
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ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", cpu_particles, node, false, false);
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ur->add_undo_reference(node);
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ur->commit_action();
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SceneTreeDock::get_singleton()->replace_node(node, cpu_particles);
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ur->commit_action(false);
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} break;
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case MENU_OPTION_RESTART: {
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