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Prevent duplicated hints in shader uniform completion
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@@ -1050,6 +1050,10 @@ private:
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};
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CompletionType completion_type;
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ShaderNode::Uniform::Hint current_uniform_hint = ShaderNode::Uniform::HINT_NONE;
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TextureFilter current_uniform_filter = FILTER_DEFAULT;
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TextureRepeat current_uniform_repeat = REPEAT_DEFAULT;
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bool current_uniform_instance_index_defined = false;
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int completion_line = 0;
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BlockNode *completion_block = nullptr;
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DataType completion_base;
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