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Unify usage of GLOBAL/EDITOR_GET

This commit is contained in:
kobewi
2022-10-18 16:43:37 +02:00
parent 28a4eec9a7
commit e48c5daddf
113 changed files with 528 additions and 528 deletions

View File

@@ -1454,7 +1454,7 @@ void AudioServer::update() {
}
void AudioServer::load_default_bus_layout() {
String layout_path = ProjectSettings::get_singleton()->get("audio/buses/default_bus_layout");
String layout_path = GLOBAL_GET("audio/buses/default_bus_layout");
if (ResourceLoader::exists(layout_path)) {
Ref<AudioBusLayout> default_layout = ResourceLoader::load(layout_path);

View File

@@ -2113,7 +2113,7 @@ void MaterialStorage::global_shader_parameters_load_settings(bool p_load_texture
for (const PropertyInfo &E : settings) {
if (E.name.begins_with("shader_globals/")) {
StringName name = E.name.get_slice("/", 1);
Dictionary d = ProjectSettings::get_singleton()->get(E.name);
Dictionary d = GLOBAL_GET(E.name);
ERR_CONTINUE(!d.has("type"));
ERR_CONTINUE(!d.has("value"));