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Unify usage of GLOBAL/EDITOR_GET
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@@ -485,7 +485,7 @@ bool SceneTree::process(double p_time) {
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#ifndef _3D_DISABLED
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if (Engine::get_singleton()->is_editor_hint()) {
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//simple hack to reload fallback environment if it changed from editor
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String env_path = ProjectSettings::get_singleton()->get(SNAME("rendering/environment/defaults/default_environment"));
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String env_path = GLOBAL_GET(SNAME("rendering/environment/defaults/default_environment"));
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env_path = env_path.strip_edges(); //user may have added a space or two
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String cpath;
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Ref<Environment> fallback = get_root()->get_world_3d()->get_fallback_environment();
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@@ -1387,7 +1387,7 @@ SceneTree::SceneTree() {
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root = memnew(Window);
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root->set_process_mode(Node::PROCESS_MODE_PAUSABLE);
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root->set_name("root");
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root->set_title(ProjectSettings::get_singleton()->get("application/config/name"));
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root->set_title(GLOBAL_GET("application/config/name"));
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#ifndef _3D_DISABLED
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if (!root->get_world_3d().is_valid()) {
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