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Unify usage of GLOBAL/EDITOR_GET

This commit is contained in:
kobewi
2022-10-18 16:43:37 +02:00
parent 28a4eec9a7
commit e48c5daddf
113 changed files with 528 additions and 528 deletions

View File

@@ -485,7 +485,7 @@ bool SceneTree::process(double p_time) {
#ifndef _3D_DISABLED
if (Engine::get_singleton()->is_editor_hint()) {
//simple hack to reload fallback environment if it changed from editor
String env_path = ProjectSettings::get_singleton()->get(SNAME("rendering/environment/defaults/default_environment"));
String env_path = GLOBAL_GET(SNAME("rendering/environment/defaults/default_environment"));
env_path = env_path.strip_edges(); //user may have added a space or two
String cpath;
Ref<Environment> fallback = get_root()->get_world_3d()->get_fallback_environment();
@@ -1387,7 +1387,7 @@ SceneTree::SceneTree() {
root = memnew(Window);
root->set_process_mode(Node::PROCESS_MODE_PAUSABLE);
root->set_name("root");
root->set_title(ProjectSettings::get_singleton()->get("application/config/name"));
root->set_title(GLOBAL_GET("application/config/name"));
#ifndef _3D_DISABLED
if (!root->get_world_3d().is_valid()) {