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Unify usage of GLOBAL/EDITOR_GET
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@@ -217,11 +217,11 @@ void Bone2D::_notification(int p_what) {
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editor_gizmo_trans.set_scale(Vector2(1, 1) / get_global_scale());
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RenderingServer::get_singleton()->canvas_item_set_transform(editor_gizmo_rid, editor_gizmo_trans);
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Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1");
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Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2");
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Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
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Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color");
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Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color");
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Color bone_color1 = EDITOR_GET("editors/2d/bone_color1");
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Color bone_color2 = EDITOR_GET("editors/2d/bone_color2");
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Color bone_ik_color = EDITOR_GET("editors/2d/bone_ik_color");
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Color bone_outline_color = EDITOR_GET("editors/2d/bone_outline_color");
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Color bone_selected_color = EDITOR_GET("editors/2d/bone_selected_color");
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bool Bone2D_found = false;
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for (int i = 0; i < get_child_count(); i++) {
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@@ -317,8 +317,8 @@ void Bone2D::_notification(int p_what) {
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#ifdef TOOLS_ENABLED
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bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p_outline_shape, Bone2D *p_other_bone) {
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int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width");
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int bone_outline_width = EditorSettings::get_singleton()->get("editors/2d/bone_outline_size");
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int bone_width = EDITOR_GET("editors/2d/bone_width");
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int bone_outline_width = EDITOR_GET("editors/2d/bone_outline_size");
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if (!is_inside_tree()) {
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return false; //may have been removed
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