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Unify usage of GLOBAL/EDITOR_GET
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@@ -2214,7 +2214,7 @@ void MaterialStorage::global_shader_parameters_load_settings(bool p_load_texture
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for (const PropertyInfo &E : settings) {
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if (E.name.begins_with("shader_globals/")) {
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StringName name = E.name.get_slice("/", 1);
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Dictionary d = ProjectSettings::get_singleton()->get(E.name);
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Dictionary d = GLOBAL_GET(E.name);
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ERR_CONTINUE(!d.has("type"));
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ERR_CONTINUE(!d.has("value"));
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