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Allow AnimationNodes to restart when transitioning to the same state
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@@ -187,7 +187,7 @@ void AnimationNodeBlendTreeEditor::update_graph() {
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String base_path = AnimationTreeEditor::get_singleton()->get_base_path() + String(E) + "/" + F.name;
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EditorProperty *prop = EditorInspector::instantiate_property_editor(tree, F.type, base_path, F.hint, F.hint_string, F.usage);
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if (prop) {
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prop->set_read_only(read_only);
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prop->set_read_only(read_only || (F.usage & PROPERTY_USAGE_READ_ONLY));
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prop->set_object_and_property(tree, base_path);
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prop->update_property();
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prop->set_name_split_ratio(0);
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