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Fix bucket fill behaviour when selecting multiple tiles

This commit is contained in:
Markar
2018-08-07 12:28:58 +02:00
committed by Rémi Verschelde
parent 6936cbc24e
commit e46c2dbf74

View File

@@ -533,11 +533,10 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
return PoolVector<Vector2>();
}
for (int i = ids.size() - 1; i >= 0; i--) {
if (ids[i] == prev_id) {
if (ids.size() == 1 && ids[0] == prev_id) {
// Same ID, nothing to change
return PoolVector<Vector2>();
}
}
Rect2i r = node->get_used_rect();