You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-09 12:50:35 +00:00
Fix bucket fill behaviour when selecting multiple tiles
This commit is contained in:
@@ -533,11 +533,10 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
|
|||||||
return PoolVector<Vector2>();
|
return PoolVector<Vector2>();
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = ids.size() - 1; i >= 0; i--) {
|
if (ids.size() == 1 && ids[0] == prev_id) {
|
||||||
if (ids[i] == prev_id) {
|
// Same ID, nothing to change
|
||||||
return PoolVector<Vector2>();
|
return PoolVector<Vector2>();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
Rect2i r = node->get_used_rect();
|
Rect2i r = node->get_used_rect();
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user