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Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
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@@ -1,10 +1,9 @@
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/*************************************************************************/
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/* godot_ray_world_algorithm.h */
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/* Author: AndreaCatania */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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@@ -32,9 +31,13 @@
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#ifndef GODOT_RAY_WORLD_ALGORITHM_H
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#define GODOT_RAY_WORLD_ALGORITHM_H
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#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
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#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
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#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
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#include <BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h>
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#include <BulletCollision/CollisionDispatch/btCollisionCreateFunc.h>
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#include <BulletCollision/CollisionDispatch/btCollisionDispatcher.h>
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/**
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@author AndreaCatania
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*/
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class btDiscreteDynamicsWorld;
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