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Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
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@@ -1,10 +1,9 @@
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/*************************************************************************/
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/* bullet_physics_server.cpp */
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/* Author: AndreaCatania */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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@@ -30,7 +29,7 @@
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/*************************************************************************/
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#include "bullet_physics_server.h"
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#include "LinearMath/btVector3.h"
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#include "bullet_utilities.h"
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#include "class_db.h"
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#include "cone_twist_joint_bullet.h"
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@@ -41,8 +40,15 @@
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#include "pin_joint_bullet.h"
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#include "shape_bullet.h"
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#include "slider_joint_bullet.h"
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#include <LinearMath/btVector3.h>
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#include <assert.h>
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/**
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@author AndreaCatania
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*/
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#define CreateThenReturnRID(owner, ridData) \
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RID rid = owner.make_rid(ridData); \
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ridData->set_self(rid); \
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