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Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog

This commit is contained in:
FireForge
2022-07-07 19:31:19 -05:00
parent 5268efdcd9
commit e4067064ce
59 changed files with 188 additions and 149 deletions

View File

@@ -270,7 +270,7 @@ void ShaderCreateDialog::_built_in_toggled(bool p_enabled) {
void ShaderCreateDialog::_browse_path() {
file_browse->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
file_browse->set_title(TTR("Open Shader / Choose Location"));
file_browse->get_ok_button()->set_text(TTR("Open"));
file_browse->set_ok_button_text(TTR("Open"));
file_browse->set_disable_overwrite_warning(true);
file_browse->clear_filters();
@@ -469,20 +469,20 @@ void ShaderCreateDialog::_update_dialog() {
builtin_warning_label->set_visible(is_built_in);
if (is_built_in) {
get_ok_button()->set_text(TTR("Create"));
set_ok_button_text(TTR("Create"));
_msg_path_valid(true, TTR("Built-in shader (into scene file)."));
} else if (is_new_shader_created) {
get_ok_button()->set_text(TTR("Create"));
set_ok_button_text(TTR("Create"));
if (is_path_valid) {
_msg_path_valid(true, TTR("Will create a new shader file."));
}
} else if (load_enabled) {
get_ok_button()->set_text(TTR("Load"));
set_ok_button_text(TTR("Load"));
if (is_path_valid) {
_msg_path_valid(true, TTR("Will load an existing shader file."));
}
} else {
get_ok_button()->set_text(TTR("Create"));
set_ok_button_text(TTR("Create"));
_msg_path_valid(false, TTR("Shader file already exists."));
shader_ok = false;
@@ -638,7 +638,7 @@ ShaderCreateDialog::ShaderCreateDialog() {
alert->get_label()->set_custom_minimum_size(Size2(325, 60) * EDSCALE);
add_child(alert);
get_ok_button()->set_text(TTR("Create"));
set_ok_button_text(TTR("Create"));
set_hide_on_ok(false);
set_title(TTR("Create Shader"));