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Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
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@@ -4911,7 +4911,7 @@ VisualShaderEditor::VisualShaderEditor() {
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members_dialog->set_title(TTR("Create Shader Node"));
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members_dialog->set_exclusive(false);
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members_dialog->add_child(members_vb);
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members_dialog->get_ok_button()->set_text(TTR("Create"));
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members_dialog->set_ok_button_text(TTR("Create"));
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members_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualShaderEditor::_member_create));
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members_dialog->get_ok_button()->set_disabled(true);
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members_dialog->connect("cancelled", callable_mp(this, &VisualShaderEditor::_member_cancel));
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@@ -4922,7 +4922,7 @@ VisualShaderEditor::VisualShaderEditor() {
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add_varying_dialog = memnew(ConfirmationDialog);
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add_varying_dialog->set_title(TTR("Create Shader Varying"));
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add_varying_dialog->set_exclusive(false);
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add_varying_dialog->get_ok_button()->set_text(TTR("Create"));
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add_varying_dialog->set_ok_button_text(TTR("Create"));
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add_varying_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualShaderEditor::_varying_create));
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add_varying_dialog->get_ok_button()->set_disabled(true);
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add_child(add_varying_dialog);
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@@ -4966,7 +4966,7 @@ VisualShaderEditor::VisualShaderEditor() {
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remove_varying_dialog = memnew(ConfirmationDialog);
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remove_varying_dialog->set_title(TTR("Delete Shader Varying"));
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remove_varying_dialog->set_exclusive(false);
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remove_varying_dialog->get_ok_button()->set_text(TTR("Delete"));
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remove_varying_dialog->set_ok_button_text(TTR("Delete"));
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remove_varying_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualShaderEditor::_varying_deleted));
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add_child(remove_varying_dialog);
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