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Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
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@@ -122,7 +122,7 @@ void Sprite2DEditor::_menu_option(int p_option) {
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switch (p_option) {
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case MENU_OPTION_CONVERT_TO_MESH_2D: {
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debug_uv_dialog->get_ok_button()->set_text(TTR("Create MeshInstance2D"));
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debug_uv_dialog->set_ok_button_text(TTR("Create MeshInstance2D"));
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debug_uv_dialog->set_title(TTR("MeshInstance2D Preview"));
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_update_mesh_data();
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@@ -131,7 +131,7 @@ void Sprite2DEditor::_menu_option(int p_option) {
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} break;
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case MENU_OPTION_CONVERT_TO_POLYGON_2D: {
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debug_uv_dialog->get_ok_button()->set_text(TTR("Create Polygon2D"));
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debug_uv_dialog->set_ok_button_text(TTR("Create Polygon2D"));
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debug_uv_dialog->set_title(TTR("Polygon2D Preview"));
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_update_mesh_data();
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@@ -139,7 +139,7 @@ void Sprite2DEditor::_menu_option(int p_option) {
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debug_uv->update();
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} break;
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case MENU_OPTION_CREATE_COLLISION_POLY_2D: {
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debug_uv_dialog->get_ok_button()->set_text(TTR("Create CollisionPolygon2D"));
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debug_uv_dialog->set_ok_button_text(TTR("Create CollisionPolygon2D"));
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debug_uv_dialog->set_title(TTR("CollisionPolygon2D Preview"));
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_update_mesh_data();
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@@ -148,7 +148,7 @@ void Sprite2DEditor::_menu_option(int p_option) {
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} break;
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case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: {
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debug_uv_dialog->get_ok_button()->set_text(TTR("Create LightOccluder2D"));
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debug_uv_dialog->set_ok_button_text(TTR("Create LightOccluder2D"));
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debug_uv_dialog->set_title(TTR("LightOccluder2D Preview"));
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_update_mesh_data();
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