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Add settings to pan canvas item editor instead of zoom with mouse/touchpad scrolling.
This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive. 2 new settings are added to `2d_editor`: 1. `scroll_to_pan`: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom 2. `pan_speed`: use this value to change scroll speed
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@@ -1037,17 +1037,27 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent &p_event) {
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if (b.button_index == BUTTON_WHEEL_DOWN) {
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if (zoom < MIN_ZOOM)
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return;
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if (bool(EditorSettings::get_singleton()->get("2d_editor/scroll_to_pan"))) {
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v_scroll->set_val(v_scroll->get_val() + int(EditorSettings::get_singleton()->get("2d_editor/pan_speed")) / zoom * b.factor);
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float prev_zoom = zoom;
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zoom = zoom * (1 - (0.05 * b.factor));
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{
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Point2 ofs(b.x, b.y);
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ofs = ofs / prev_zoom - ofs / zoom;
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h_scroll->set_val(h_scroll->get_val() + ofs.x);
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v_scroll->set_val(v_scroll->get_val() + ofs.y);
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}
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else {
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if (zoom < MIN_ZOOM)
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return;
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float prev_zoom = zoom;
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zoom = zoom * (1 - (0.05 * b.factor));
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{
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Point2 ofs(b.x, b.y);
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ofs = ofs / prev_zoom - ofs / zoom;
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h_scroll->set_val(h_scroll->get_val() + ofs.x);
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v_scroll->set_val(v_scroll->get_val() + ofs.y);
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}
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}
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_update_scroll(0);
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viewport->update();
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return;
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@@ -1055,16 +1065,25 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent &p_event) {
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if (b.button_index == BUTTON_WHEEL_UP) {
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if (zoom > MAX_ZOOM)
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return;
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if (bool(EditorSettings::get_singleton()->get("2d_editor/scroll_to_pan"))) {
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v_scroll->set_val(v_scroll->get_val() - int(EditorSettings::get_singleton()->get("2d_editor/pan_speed")) / zoom * b.factor);
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}
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else {
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if (zoom > MAX_ZOOM)
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return;
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float prev_zoom = zoom;
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zoom = zoom * ((0.95 + (0.05 * b.factor)) / 0.95);
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{
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Point2 ofs(b.x, b.y);
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ofs = ofs / prev_zoom - ofs / zoom;
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h_scroll->set_val(h_scroll->get_val() + ofs.x);
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v_scroll->set_val(v_scroll->get_val() + ofs.y);
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}
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float prev_zoom = zoom;
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zoom = zoom * ((0.95 + (0.05 * b.factor)) / 0.95);
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{
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Point2 ofs(b.x, b.y);
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ofs = ofs / prev_zoom - ofs / zoom;
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h_scroll->set_val(h_scroll->get_val() + ofs.x);
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v_scroll->set_val(v_scroll->get_val() + ofs.y);
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}
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_update_scroll(0);
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@@ -1072,6 +1091,32 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent &p_event) {
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return;
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}
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if (b.button_index == BUTTON_WHEEL_LEFT) {
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if (bool(EditorSettings::get_singleton()->get("2d_editor/scroll_to_pan"))) {
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h_scroll->set_val(h_scroll->get_val() - int(EditorSettings::get_singleton()->get("2d_editor/pan_speed")) / zoom * b.factor);
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_update_scroll(0);
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viewport->update();
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}
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}
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if (b.button_index == BUTTON_WHEEL_RIGHT) {
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if (bool(EditorSettings::get_singleton()->get("2d_editor/scroll_to_pan"))) {
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h_scroll->set_val(h_scroll->get_val() + int(EditorSettings::get_singleton()->get("2d_editor/pan_speed")) / zoom * b.factor);
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_update_scroll(0);
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viewport->update();
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}
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}
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if (b.button_index == BUTTON_RIGHT) {
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if (b.pressed && (tool == TOOL_SELECT && b.mod.alt)) {
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