1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Merge pull request #32281 from Chaosus/vk_shader_array_varying2

[Vulkan] Implement shader array support for varyings
This commit is contained in:
Rémi Verschelde
2019-09-23 22:19:20 +02:00
committed by GitHub

View File

@@ -461,6 +461,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
vcode += _prestr(E->get().precision);
vcode += _typestr(E->get().type);
vcode += " " + _mkid(E->key());
if (E->get().array_size > 0) {
vcode += "[";
vcode += itos(E->get().array_size);
vcode += "]";
}
vcode += ";\n";
r_gen_code.vertex_global += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode;
r_gen_code.fragment_global += "layout(location=" + itos(index) + ") " + interp_mode + "in " + vcode;