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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

BuildSystem: generated files have .gen.extension

This commit is contained in:
Poommetee Ketson
2017-06-23 22:03:41 +07:00
parent a2e4b80ff5
commit e3998528e0
35 changed files with 93 additions and 90 deletions

View File

@@ -29,7 +29,7 @@ def build_shader_header(target, source, env):
name = name.replace(".", "_")
fs = open(str(x), "r")
fd = open(str(x) + ".h", "w")
fd = open(str(x) + ".gen.h", "w")
fd.write("/* this file has been generated by SCons, do not edit! */\n")
fd.write("static const char *" + name + "=\n")
line = fs.readline()
@@ -192,7 +192,7 @@ def build_glsl_header(filename):
fs.close()
out_file = filename + ".h"
out_file = filename + ".gen.h"
fd = open(out_file, "w")
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
@@ -486,7 +486,7 @@ def build_hlsl_dx9_header(filename):
fs.close()
out_file = filename + ".h"
out_file = filename + ".gen.h"
fd = open(out_file, "w")
fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n")
@@ -843,7 +843,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
header_data = LegacyGLHeaderStruct()
include_file_in_legacygl_header(filename, header_data, 0)
out_file = filename + ".h"
out_file = filename + ".gen.h"
fd = open(out_file, "w")
enum_constants = []
@@ -858,7 +858,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
fd.write("#ifndef " + out_file_ifdef + class_suffix + "_120\n")
fd.write("#define " + out_file_ifdef + class_suffix + "_120\n")
out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix
out_file_class = out_file_base.replace(".glsl.gen.h", "").title().replace("_", "").replace(".", "") + "Shader" + class_suffix
fd.write("\n\n")
fd.write("#include \"" + include + "\"\n\n\n")
fd.write("class " + out_file_class + " : public Shader" + class_suffix + " {\n\n")
@@ -1165,7 +1165,7 @@ def update_version():
print("Using custom revision: " + rev)
import version
f = open("core/version_generated.h", "wb")
f = open("core/version_generated.gen.h", "wb")
f.write("#define VERSION_SHORT_NAME " + str(version.short_name) + "\n")
f.write("#define VERSION_NAME " + str(version.name) + "\n")
f.write("#define VERSION_MAJOR " + str(version.major) + "\n")
@@ -1224,7 +1224,7 @@ def build_cg_shader(sname):
parse_cg_file("fp_" + sname + ".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals)
fd = open("shader_" + sname + ".cg.h", "w")
fd = open("shader_" + sname + ".cg.gen.h", "w")
fd.write('\n#include "shader_cell.h"\n')
fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n")
@@ -1299,7 +1299,7 @@ void unregister_module_types() {
"""
f = open("modules/register_module_types.cpp", "wb")
f = open("modules/register_module_types.gen.cpp", "wb")
f.write(modules_cpp)
return module_list
@@ -1527,7 +1527,7 @@ def save_active_platforms(apnames, ap):
str += "};\n"
wf = x + "/logo.h"
wf = x + "/logo.gen.h"
logow = open(wf, "wb")
logow.write(str)