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Add is_built_in() method to Resource

This commit is contained in:
kobewi
2021-07-10 21:17:41 +02:00
parent 78931aa040
commit e393c2a734
12 changed files with 28 additions and 34 deletions

View File

@@ -3152,7 +3152,7 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap)
}
}
if ((res->get_path() == "" || res->get_path().find("::") > -1) && !r_remap.has(res)) {
if (res->is_built_in() && !r_remap.has(res)) {
_create_remap_for_resource(res, r_remap);
}
}
@@ -3179,7 +3179,7 @@ void SceneTreeDock::_create_remap_for_resource(RES p_resource, Map<RES, RES> &r_
if (v.is_ref()) {
RES res = v;
if (res.is_valid()) {
if ((res->get_path() == "" || res->get_path().find("::") > -1) && !r_remap.has(res)) {
if (res->is_built_in() && !r_remap.has(res)) {
_create_remap_for_resource(res, r_remap);
}
}