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Merge pull request #34625 from timothyqiu/i18n
Makes more editor strings translatable
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@@ -263,7 +263,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
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if (connecting_to_node != StringName()) {
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if (state_machine->has_transition(connecting_from, connecting_to_node)) {
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EditorNode::get_singleton()->show_warning("Transition exists!");
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EditorNode::get_singleton()->show_warning(TTR("Transition exists!"));
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} else {
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