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Fix exported typed dictionaries in .NET having an incorrect hint, which led to incorrect scene serialization

This commit is contained in:
Juan Pablo Arce
2024-10-06 03:50:31 -03:00
committed by Juan Pablo Arce
parent 04692d83cb
commit e3790de461
3 changed files with 3 additions and 3 deletions

View File

@@ -791,7 +791,7 @@ namespace Godot.SourceGenerators
}
}
hint = PropertyHint.DictionaryType;
hint = PropertyHint.TypeString;
hintString = keyHintString != null && valueHintString != null ? $"{keyHintString};{valueHintString}" : null;
return hintString != null;