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Optimized ScriptEditor initialization when many scripts are loaded
This change avoids the editor to freeze for several seconds when a project with lots of scripts is loaded in the editor. It focuses on a few heavy operations previously executed on all previously loaded scripts: - Initialize script resource (script validation/parsing) only on focus - ScriptTextEditor: code editor and edit menu are added to the scene only on focus - Add to recent scripts only when opening new scripts (load/save scene metadata)
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@@ -1462,8 +1462,6 @@ void CodeTextEditor::set_edit_state(const Variant &p_state) {
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text_editor->set_line_as_bookmark(bookmarks[i], true);
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}
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}
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text_editor->grab_focus();
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}
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void CodeTextEditor::set_error(const String &p_error) {
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