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Use std::size instead of sizeof(a) / sizeof(a[0]) pattern throughout the codebase.

This commit is contained in:
Lukas Tenbrink
2025-02-04 17:35:39 +01:00
parent f0f5319b0b
commit e34f1f504c
33 changed files with 71 additions and 67 deletions

View File

@@ -97,7 +97,7 @@ String ShaderWarning::get_name_from_code(Code p_code) {
"MAGIC_POSITION_WRITE",
};
static_assert((sizeof(names) / sizeof(*names)) == WARNING_MAX, "Amount of warning types don't match the amount of warning names.");
static_assert(std::size(names) == WARNING_MAX, "Amount of warning types don't match the amount of warning names.");
return names[(int)p_code];
}