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Use std::size instead of sizeof(a) / sizeof(a[0]) pattern throughout the codebase.
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@@ -97,7 +97,7 @@ String ShaderWarning::get_name_from_code(Code p_code) {
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"MAGIC_POSITION_WRITE",
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};
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static_assert((sizeof(names) / sizeof(*names)) == WARNING_MAX, "Amount of warning types don't match the amount of warning names.");
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static_assert(std::size(names) == WARNING_MAX, "Amount of warning types don't match the amount of warning names.");
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return names[(int)p_code];
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}
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