1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Use std::size instead of sizeof(a) / sizeof(a[0]) pattern throughout the codebase.

This commit is contained in:
Lukas Tenbrink
2025-02-04 17:35:39 +01:00
parent f0f5319b0b
commit e34f1f504c
33 changed files with 71 additions and 67 deletions

View File

@@ -1917,7 +1917,7 @@ CodeTextEditor::CodeTextEditor() {
zoom_button->set_text("100 %");
PopupMenu *zoom_menu = zoom_button->get_popup();
int preset_count = sizeof(ZOOM_FACTOR_PRESETS) / sizeof(float);
constexpr int preset_count = std::size(ZOOM_FACTOR_PRESETS);
for (int i = 0; i < preset_count; i++) {
float z = ZOOM_FACTOR_PRESETS[i];