You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-09 12:50:35 +00:00
Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
@@ -138,7 +138,7 @@ void SkeletonModificationStack2D::set_editor_gizmos_dirty(bool p_dirty) {
|
||||
if (!editor_gizmo_dirty && p_dirty) {
|
||||
editor_gizmo_dirty = p_dirty;
|
||||
if (skeleton) {
|
||||
skeleton->update();
|
||||
skeleton->queue_redraw();
|
||||
}
|
||||
} else {
|
||||
editor_gizmo_dirty = p_dirty;
|
||||
|
||||
Reference in New Issue
Block a user