You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
@@ -213,7 +213,7 @@ void VideoStreamPlayer::set_expand(bool p_expand) {
|
||||
}
|
||||
|
||||
expand = p_expand;
|
||||
update();
|
||||
queue_redraw();
|
||||
update_minimum_size();
|
||||
}
|
||||
|
||||
@@ -261,7 +261,7 @@ void VideoStreamPlayer::set_stream(const Ref<VideoStream> &p_stream) {
|
||||
AudioServer::get_singleton()->unlock();
|
||||
}
|
||||
|
||||
update();
|
||||
queue_redraw();
|
||||
|
||||
if (!expand) {
|
||||
update_minimum_size();
|
||||
|
||||
Reference in New Issue
Block a user