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Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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@@ -124,7 +124,7 @@ void SplitContainer::_resort() {
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}
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}
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update();
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queue_redraw();
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}
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Size2 SplitContainer::get_minimum_size() const {
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@@ -176,7 +176,7 @@ void SplitContainer::_notification(int p_what) {
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case NOTIFICATION_MOUSE_EXIT: {
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mouse_inside = false;
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if (get_theme_constant(SNAME("autohide"))) {
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update();
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queue_redraw();
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}
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} break;
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@@ -256,7 +256,7 @@ void SplitContainer::gui_input(const Ref<InputEvent> &p_event) {
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if (mouse_inside != mouse_inside_state) {
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mouse_inside = mouse_inside_state;
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if (get_theme_constant(SNAME("autohide"))) {
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update();
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queue_redraw();
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}
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}
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@@ -333,7 +333,7 @@ void SplitContainer::set_dragger_visibility(DraggerVisibility p_visibility) {
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dragger_visibility = p_visibility;
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queue_sort();
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update();
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queue_redraw();
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}
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SplitContainer::DraggerVisibility SplitContainer::get_dragger_visibility() const {
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