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mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

Rename CanvasItem.update() to queue_redraw()

Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
Micky
2022-08-13 23:21:24 +02:00
parent e60086f98b
commit e31bb5ffeb
111 changed files with 1354 additions and 1354 deletions

View File

@@ -124,7 +124,7 @@ void SplitContainer::_resort() {
}
}
update();
queue_redraw();
}
Size2 SplitContainer::get_minimum_size() const {
@@ -176,7 +176,7 @@ void SplitContainer::_notification(int p_what) {
case NOTIFICATION_MOUSE_EXIT: {
mouse_inside = false;
if (get_theme_constant(SNAME("autohide"))) {
update();
queue_redraw();
}
} break;
@@ -256,7 +256,7 @@ void SplitContainer::gui_input(const Ref<InputEvent> &p_event) {
if (mouse_inside != mouse_inside_state) {
mouse_inside = mouse_inside_state;
if (get_theme_constant(SNAME("autohide"))) {
update();
queue_redraw();
}
}
@@ -333,7 +333,7 @@ void SplitContainer::set_dragger_visibility(DraggerVisibility p_visibility) {
dragger_visibility = p_visibility;
queue_sort();
update();
queue_redraw();
}
SplitContainer::DraggerVisibility SplitContainer::get_dragger_visibility() const {