1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

Rename CanvasItem.update() to queue_redraw()

Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
Micky
2022-08-13 23:21:24 +02:00
parent e60086f98b
commit e31bb5ffeb
111 changed files with 1354 additions and 1354 deletions

View File

@@ -51,7 +51,7 @@ void ReferenceRect::set_border_color(const Color &p_color) {
}
border_color = p_color;
update();
queue_redraw();
}
Color ReferenceRect::get_border_color() const {
@@ -65,7 +65,7 @@ void ReferenceRect::set_border_width(float p_width) {
}
border_width = width_max;
update();
queue_redraw();
}
float ReferenceRect::get_border_width() const {
@@ -78,7 +78,7 @@ void ReferenceRect::set_editor_only(const bool &p_enabled) {
}
editor_only = p_enabled;
update();
queue_redraw();
}
bool ReferenceRect::get_editor_only() const {